Manifesto

Telling stories through the creation of memorable experiences, profound and able to have a positive impact on people's lives.

Realizing projects able to simplify complexity, realize what has not yet shape, make accessible what is complex, find uniqueness in the ordinary.

Marvel with beauty and poetry, allowing people to go deep through experimental languages that show reality from a new point of view.

About

FUSE*FACTORY is the space where the projects of the fuse* group are developed.

Artists, designers, creative coders, engineers, architects, researchers, storytellers, and producers work in multidisciplinary teams to create new languages and new forms of expression capable of giving life to innovative projects in the fields of art, architecture, design and of communication-based on new media.


LABELS:

fuse* - fuseworks.it
fuse* is a studio and an independent production company that operates in the intersection between art and science, exploring the expressive possibilities offered by the creative use of emerging digital technologies. Since 2016 fuse* has co-produced the NODE electronic and digital arts festival.

FUSE*INTERACTIVE
fuse*interactive is a studio specialized in creating multimedia experiences and innovative projects in the field of communication based on new media and live entertainment in collaboration with institutions, brands and research centers.

FUSE*ARCHITECTURE
fuse*architecture is a design studio created in 2011 with the aim of merging interaction design and architecture to unfold contents through the creation of spaces and narrative places such as museums, showrooms, and public spaces. FUSE*ARCHITECTURE was born from the collaboration between fuse* e USTAstudio.

FUSE*SOUND
The division that deals with all the sound productions of the fuse* group, from the recording phase, sound design and composition, to the research and development of innovative musical solutions. FUSE_SOUND is specialized in creating tailor-made music and immersive soundscapes through rich and emotional sounds.

 

 

190305 F F Chronicle labe

The Factory

In 2012 fuse* moved to a former country house that at the beginning of the 20th century was a school. The renovation of the space was followed by the architect Fabrizio Gruppini, co-founder of FUSE* ARCHITECTURE, with the aim of maintaining a memory of the original building and at the same time giving a contemporary flavor to the house.
The space has been designed to catalyze work in multidisciplinary teams, stimulate sharing and nurture creativity.

Team

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LUCA CAMELLINI
LUCA CAMELLINI

Since 2007

Director / Producer / Founder

Co-founder of fuse* and director of the research and development team of the firm. Inside the studio deals with generative coding, graphics simulations, interactive installations, software architecture, hardware design. The main programming languages he uses are Processing (Java), Openframework (C++), GLSL.

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MATTIA CARRETTI
MATTIA CARRETTI

Since 2007

Director / Producer / Founder

Artistic director, producer, graduated in chemistry, always strongly attracted to visual and sound arts and by the expressive potential that derives from the combination of these disciplines with scientific and philosophical subjects. In 2007 he founded fuse* studio together with Luca Camellini. Subsequently, he follows the evolution of the group and the birth of the Fuse*Factory platform with the idea of creating an entrepreneurial project that aims to encourage and stimulate the collaboration between talented professionals from different fields, to create innovative projects capable to inspire, excite and have a positive impact on people and on the whole community.

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FABRIZIO GRUPPINI
FABRIZIO GRUPPINI

Since 2010

Architect / Founder F*A

Master's Degree in Architecture at the Faculty of Architecture in Ferrara, 2003. In 2006 he imagines and opens Lospaziobianco design studio and in 2010, with Mattia Carretti and Luca Camellini he founded FUSE * ARCHITECTURE. In 2016 Lospaziobiaco turns into USTA Studio. By day he deals with architecture full time, even at night. When he’s not planning, he’s pedaling, when he’s not pedaling, he’s walking.

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RICCARDO BAZZONI
RICCARDO BAZZONI

Since 2009

Sound Designer

After a life path always in close contact with the musical and sound world, since 2008 he has been a sound designer and composer at the studio, dealing with both research and sound creation for artistic productions, and the design and production of audio components for software and multimedia installations. The role at the studio embraces both the sphere of sound design, with activities of composition, mixing and programming with audio software such as DAW "Digital Audio Workstation" (Ableton Live, Logic Pro), Digital and Analog Instrument, Max / MSP, and video, with visual graphics and video editing using programs as Premiere Pro, After Effect, Max / Jitter.

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PAOLO BONACINI
PAOLO BONACINI

Since 2011

Software Developer

Graduated in Computer Engineering, after an experience as owner in an IT company with software development skills, websites, and hardware assistance, he joined the firm in 2011. Within the studio he plays a role as Senior Software Developer, he deals with software development in OpenFrameworks environment (C++, OpenGL), Processing (Java), Android, C#, VB.Net, ASP.Net, Action Script 3 and database design (SQL).

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MATTEO MESTUCCI
MATTEO MESTUCCI

Since 2013

Software Developer

After graduating in Computer Science in 2013, he joined the studio as a software developer. Inside the studio deals with software development and hardware management (research, feasibility analysis, low-level software development). The development environments used are iOS, Processing (JAVA) and OpenFrameworks (C++). He manages hardware design and develops low-level software using Arduino.

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FILIPPO ALDOVINI
FILIPPO ALDOVINI

Since 2014

Production Manager

Graduated in Disciplines of the Arts of Music and Performing Arts at the University of Bologna. In 2008 he founded NODE festival, a reality focused on the encounter between music and digital arts that over the years has become one of the most important realities within the national scene. At the same time, he founded two record labels, Zymogen and Error Broadcast, which allowed him to broaden the network of contacts and refine the curatorial and production skills. Since 2014 he has been a permanent collaborator of the fuse* studio in the role of production and marketing director. Specifically, it deals with the promotion and distribution of fuse* productions in the artistic field, whether they be performances or installations.

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GIULIA CASELLI
GIULIA CASELLI

Since 2015

Designer e Researcher

Graduated in Industrial Design at the Politecnico of Milano in 2011 and continued his training with a course in Mobile User Interface Design. After some experiences in the field of graphic communication and in the design of interfaces for products, websites and mobile devices, she joins fuse* in 2015. At the studio she deals with the design of user interfaces starting from the analysis of the requirements to the realization of mockups and visual storytelling. Between these two phases of the design process she deals with research and study on the contents that lead to concept proposals.

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MARK VAN DE KORPUT
MARK VAN DE KORPUT

Since 2017

Software Developer

After many years of experience as a web programmer, he obtained a degree in "Image and Media technology" at the Hogeschool door de Kunsten, in Utrecht, where he has the opportunity to get closer to the world of digital art and new media. A work experience in New York has deepened his knowledge in the field of programming for interactive installations, and in the field of high-performance programming for complex user experience projects. After participating in the creation of various video productions created in virtual reality, he joined the fuse* team in 2017, where he continues his research into the dynamics of virtual, physical and digital. The software he mainly uses are Cinder, OpenFrameworks, Three.js, and Python.

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SAMUEL PIETRI
SAMUEL PIETRI

Since 2017

Designer / Creative coder

Graduated in Architecture and Building Engineering at the University of Bologna in 2016 and joins fuse* in 2017. His research revolves around the study and exploration of generative models for the realization of simulation systems inspired by natural processes. It combines an architectural background with computer skills in the field of creative coding.

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MATTEO WILLIAM SALSI
MATTEO WILLIAM SALSI

Since 2018

Designer and Creative coder

He graduated in Architecture and Building Engineering at the University of Bologna with a thesis on agent-based systems and behavioral fabrication. Always interested in the digital world and its expressive possibilities. His research interweaves generative systems, computational design and the exploration of different languages. His attitude is to create connections and combine images, music, art and matter.

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MARTINA REGGIANI
MARTINA REGGIANI

Since 2019

Studio Manager

After a Master Graduation in Visual Arts at University of Bologna, she trained as Gallery Administrator at Pierogi and Hasted Kraeutler, two contemporary art galleries in New York. From 2014 to 2019 she undertook the role of Gallery Manager at METRONOM, where she coordinated the gallery's activities and its numerous institutional collaborations in Italy and abroad. She also deals with editorial graphics and artistic projects’ curation. At fuse* she manages the workflow and all the Administration activities of the societies part of the group.

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ELENA ANNOVI
ELENA ANNOVI

Since 2014

Performer / Choreographer

Dancer and performer, she began her career as a gymnast until the age of 18. Later she studied contemporary dance and developed a strong aerial/vertical technique, carrying out her personal research as a performer, experimenting with the work on the body, space, and the installation image. Since 2006, with the opening of the Olympic Games in Turin, she travels the world with several world-famous companies such as Materiali Resistenti Dance Factory, Il Posto Vertical Dance, Kitomb, Teatro alla Scala, etc. She collaborates with artists such as Paolo Fresu, Dino Merlin. From 2013 she began collaborating with fuse* as interpreter and choreographer of N4, Ljos, and Dökk, thus starting her path of experimentation between body and digital arts.

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ALEX LOMARCO
ALEX LOMARCO

Since 2014

3d generalist

In 1989 he discovered one of the first 3D software based on Ray Tracing developed for home computers, Turbo Silver for Commodore Amiga. Thus began a journey that touches various aspects of 3D computer graphics, from modeling to animation, from the study of lights to rendering, experimenting with many software and rendering engines that in the following years, have come into being: Imagine 3D, Lightwave, Softimage, Maya, 3DS Max, and others. After working for a few years for a video production studio and having founded, with 3 other friends, a company specialized in 3D graphics, in 2003 he became a freelancer collaborating with numerous companies in the sector.

Clients

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FOndazione fotografia logo
Fondazione CRM
MUSE
Colmar
Samsung
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MUSEI CIVICI
Saint Gobain
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emmegi e1500993613377
The Lowry

Contacts

FUSE* FACTORY
Via Nuova 9
Campogalliano, Modena, Italy
info@fusefactory.it

Company: Fuse srl 
Labels: fuse* + fuse*interactive + fuse*factory 
Board: Mattia Carretti, Luca Camellini 
VAT: IT03338530367

Company: Fuse Architecture srl 
Labels: fuse*architecture 
Board: Mattia Carretti, Luca Camellini, Fabrizio Gruppini 
VAT: IT03421520366

Media Room

fuse*
fuse*
FUSE*FACTORY
FUSE*FACTORY
FUSE*INTERACTIVE
FUSE*INTERACTIVE
FUSE*ARCHITECTURE
FUSE*ARCHITECTURE

Jobs

We're a team of media designers, IT developers, engineers, architects, project managers, storytellers and producers.  We work in synergy to create innovative languages and new forms of expression in the fields of art, architecture and communication based on new media. We are constantly looking for new talent.

Do you like what we do and would you like to join us?





Open positions

We are looking for software developers with Junior or Senior level experience to be involved in the projects creation process, starting from the basic software and hardware architecture, up to the programming of the graphic elements and the interactive devices, including their maintenance and evolution.
The person we are looking for will be involved mainly in the FUSE*INTERACTIVE division that deals with commission projects developed in collaboration with institutions, museums, companies and visionary brands.
The languages and tools currently used in the studio are: C++ (Openframeworks), Java (Processing, Android), Objective-C (iOS), C# (Unity), Asp.Net (Web Service), SQL (SqlServer, MySql), OpenGL e GLSL. Mastery and experience in the use of these languages are appreciated, but mainly is required a good knowledge of the basis of modern programming, together with a good flexibility and ability to learn new skills. We are looking for a person who wants to work within multidisciplinary teams but who is also able to independently manage the development of software components, depending on the level of experience, we require a fair/good level of autonomy in the following process: design, software and hardware set-up, customization and implementations of software components, integration of existing applications with customer systems, services, and devices, documentation editing, troubleshooting, bug-fixing of all software components.
Considering the vocation of our study towards the experimentation of new technologies, the predisposition to work on hardware for the creation of prototypes, set up and assistance is also positively evaluated.